Rebellion: The Legend of Paladin

Tattooine

Our braves heroes landed on the nearly desolate world of Tattooine, a world on the outer rim of the galaxy, whose exports are condensation, crime, and sand. Quickly landing and getting into their more ostentatious characters, Martika, Edge, and Tabby found their fans and their element, playing it up to hide their true objectives. Being shown their venue and their hotel, Martika discovered a strange presence in the force, and sought to investigate. Their poor manager, Gooram Binks, was asked to put to party together for everyone in the hotel, under the guise of meeting fans and attracting new ones. Martika’s wish was fulfilled when this strange presence made itself known at the party, standing on a fire escape just outside the window.

Beckoning her with only the ambiguous message of “Alone,” Martika followed her new “friend” into the red light district of Mos Vespa, and down into a dark alley. In the conversation that followed, the strange, dark-garbed, hooded figure would only tell her to leave, that the presence of Jedi on Tattooine placed something very precious in jeopardy. It also warned her away from Alderaan. The figure then parted, leaving only his vague message.

Later, after the party, the adventurers found a note left behind rather conspicuously by a gentleman. On it was a set of coordinates and a time, as well as the family crest of Marek, the adopted symbol of the Rebellion.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.